πΉB2C β Play & Earn $CATS
Last updated
Last updated
The popularity of the genre of casual games is due to their simplicity and accessibility. People play them in transport, at bus stops, in queues, during lunch break or just relaxing at home. These games bring a lot of fun, engaging users for a long time.
The sequence of game development is determined by the TON Cats Community through on-chain voting. The $CATS balance in the voter's wallet is taken into account as votes. The more $CATS a user has, the stronger their vote.
Approved games
1. Caaaaats: A classic snake game where instead of regular snakes, there are Cats collecting food and growing with each bite.
2. 2048 (haven't come up with a name yet): A popular 2048 puzzle game where you have to combine number tiles to reach the number 2048.
3. Catman: A variation of Pacman, where the main character is a Cat collecting food and avoiding ghost doggies.
4. BomberCat: A Bomberman-style game where the Cat makes his way by planting bombs and avoiding enemies.
5. Ninja Cat: A ninja Cat that cuts through the fruit on the screen at a fast pace, earning points for accuracy and speed.
All in-game purchases in each of our games will be made using the $CATS token. Part of the funds received from in-game purchases will be redistributed through the Pawerral System.
To increase player engagement, we integrate Play & Earn mechanics. These mechanics combined with the genre of casual games show excellent retention rates. The base Retention of classic casual games is around 1-3% on day 28. With the addition of earning opportunities, Retention increases to 15-18%, which is excellent for this category.